Figures in the Sand Card List

Figures in the Sand Rules

Age 1
Sunshu Ao

Tuck a card from your hand.
If you would tuck a yellow card, instead execute all nondemand Dogma effects on it for yourself only, then return it to your hand.
Shennong

Draw and foreshadow a 2.
If you would foreshadow a card of the same value as a card in your forecast, first score each card of that value in your forecast.
Sneferu

Draw and tuck a 2. If it has a , repeat this effect.
You may issue an Expansion Decree with any two figures.
Each on your board provides one additional .
Hatshepsut

Draw a 1.
If you would draw a card of value higher than 1 and you have a 1 in your hand, first return all cards from your hand and draw two cards of that value.
Fu Xi

Draw and score a 2.
You may issue a Trade Decree with any two figures.
Each card in your score pile and forecast provides one additional .
Sargon of Akkad

Draw and meld a 1.
If you would meld a card, and your current top card of that color is of equal or higher value, instead tuck it.
Hammurabi

Meld a card from your hand.
If a player would successfully demand something of you, first successfully demand that same thing of that player.
Gilgamesh

Score a card from your hand.
Each bonus on your board provides one additional for every top card on your board without a bonus.
Tigernmas

Draw a 1.
You may issue a War Decree with any two figures.
Each card in your hand provides one additional point toward your score.
Ptahhotep

Score a top card from your board.
If a player would successfully demand something of you, first transfer the lowest card from that player’s score pile to your score pile.
Sinuhe

Draw and foreshadow a 2 or 3.
You may issue a Rivalry Decree with any two figures.
Each on your board provides one additional point towards your score.
Homer

Draw and tuck a 2.
If you would remove or return a figure from your hand, instead tuck it.
Daedalus

Draw and foreshadow a 4.
Each card in your forecast adds one to the value of your highest top card for the purpose of claiming achievements.
Imhotep

Draw and meld a 2.
If you would meld a card over an unsplayed color with more than one card, instead splay that color left and return the card.
Huang Di

Draw a 2.
You may issue an Advancement Decree with any two figures.
Each on your board provides one additional .
Age 2
Ximen Bao

Tuck a card from your hand.
You may issue an Expansion Decree with any two figures.
Each inspire and echo effect on your board counts as part of this stack. When executing, order them from bottom to top, red, blue, green, purple, yellow.
Cai Lun

You may splay one color of your cards left.
If you would claim an achievement, first draw and foreshadow a 3.
Each card in your forecast counts as an available achievement for you.
Ptolemy

Draw and meld a 2.
You may issue a Trade Decree with any two figures.
Each top blue card on every player’s board counts as a card you can activate with a Dogma action.
Bi Sheng

Draw and foreshadow a 4.
If you would take a Dogma action and activate a card using a featured icon other than , instead tuck all cards from your forecast and use as the featured icon.
Sun Tzu

Draw a 2.
You may issue a War Decree with any two figures.
If you would draw for a share bonus, first meld any number of cards from your hand matching the Dogma action’s featured icon.
Alexander the Great

Score a card from your hand.
When you meld this card, score all opponents’ top figures of value 1 or 2.
If you would take a Dogma action, instead of using the featured icon use each player’s current score.
Confucius

Score an opponent’s top figure of value 1.
If you would take a Dogma action and activate a card with a as a featured icon, instead choose any other icon on your board as the featured icon.
Plato

You may splay one color of your cards left.
You may issue a Rivalry Decree with any two figures.
Each splayed stack on your board provides one additional , , , and .
Archimedes

Draw a 2.
You may issue an Advancement Decree with any two figures.
If you would take a Dogma action, first increase every Age value in each echo and dogma effect by one.
Zhang Heng

Draw and tuck a 3. Score all cards above it.
Each card in your score pile counts as a bonus of its value on your board.
Age 3
Avicenna

Draw and tuck a 3.
You may issue an Expansion Decree with any two figures.
If you are required to fade a figure, instead do nothing.
Rhazes

Draw and foreshadow a 3, 4, or 5.
If you would draw a card, first tuck a card of the same value from your hand.
Shen Kuo

You may splay one color of your cards left.
Each splayed color on your board provides three additional points towards your score.
Su Song

Draw and meld a 3. If it has a , repeat this effect.
You may issue a Trade Decree with any two figures.
If you would draw a 3, first transfer a card from your score pile to your forecast.
Tran Huang Dao

Score a top red card of value less than 4 from anywhere.
Each two on your board provides one additional icon of every other type on your board.
Saladin

Score any other top card with from anywhere.
You may issue a War Decree with any two figures.
If you would score a nonfigure card, instead meld the card, then you may splay left the color of that card.
Murasaki Shikibu

Draw a 3.
You may issue a Rivalry Decree with any two figures.
If you would claim a standard achievement, instead achieve a card of equal value from your score pile. Then claim the achievement, if you are still eligible.
Al-Kindi

Score a card from your hand.
If you would draw a card for sharing, first draw two cards of the same value.
Alhazen

Tuck a top card with from anywhere.
Each of your splayed colors counts as having a top card of value equal to the number of or in that color (whichever is higher) for the purpose of taking a Draw or Inspire action.
Sejong the Great

Draw and meld a 4.
You may issue an Advancement Decree with any two figures.
If you would meld a blue card of value above 3, instead return it and draw and meld a card of value one higher.
Age 4
Leonardo da Vinci

Score a top figure with a bonus from anywhere.
If you would meld a yellow card, first meld every nonyellow, nonpurple card in your hand.
If you would meld a purple card, first draw three 4.
Michelangelo

Score a card from your hand.
Each card in your hand is also considered part of your score pile.
Galileo Galilei

Draw and foreshadow a 5 or 6.
If you would foreshadow a card of value not present in your forecast, first transfer all cards from your forecast into your hand.
Christopher Columbus

Draw a 4.
You may issue a Trade Decree with any two figures.
Each on your board provides two additional .
Amina Sukhera

Score all bottom purple cards.
When you meld this card, score all opponents’ top figures of value 4.
Each top card with a on your board counts as an available achievement for you.
Yi Sun-sin

Score a top card with a from anywhere.
If you would score a card of a color you have splayed, instead tuck it, then draw and tuck a 3.
Niccolo Machiavelli

Splay one color right that you have splayed left.
Each color splayed right on your board but not splayed in any direction on any other player’s board counts as an achievement.
William Shakespeare

Meld a card from your hand.
You may issue a Rivalry Decree with any two figures.
Each on your board provides one additional point toward your score.
Takiyuddin

Draw and tuck a 5. If it has a , meld it instead.
You may issue an Advancement Decree with any two figures.
If you would take an Inspire action, first you may splay that color right.
Johannes Kepler

Draw a 5.
If you would take a Dogma action, first reveal all cards of the chosen card’s color from your hand. Increase each Age value in any effect during this action by the number of cards you revealed.
Age 5
Antonie van Leeuwenhoek

Draw a 6.
Each card in hand counts as ten points towards the cost of claiming an achievement of that card’s value.
Christopher Polhem

Draw and tuck a 4.
You may issue an Expansion Decree with any two figures.
Each on your board provides two additional points towards your score.
Samuel de Champlain

Return a 5 from your hand. Draw a 6.
If you would draw a fifth card into your hand, first claim an achievement of that card’s value or below, regardless of eligibility.
Bartholomew Roberts

Score a top card with a from anywhere.
If you would score a card, first claim an achievement matching that card’s value, ignoring the age requirement.
Shivaji

Transfer one of your top cards to the available achievements.
You may issue a War Decree with any two figures.
If an opponent would claim an achievement, first you claim it if eligible.
Peter the Great

Tuck a card from your hand.
When you meld this card, return all opponents’ top figures.
If you would tuck a card with a , first achieve your bottom green card, if eligible. Otherwise, score it.
Bartolomeo Cristofori

Meld a card from your hand.
If you would meld the fifth visible card of a color on your board, first claim an achievement ignoring the score restriction.
Johannes Vermeer

Draw and score a 3.
If you would claim a standard achievement, first claim an achievement of value one higher, regardless of eligibility.
Isaac Newton

Splay one color of your cards right.
If you would take a Draw or Inspire action, first draw a 1 and transfer it to the board of a player with the fewest visible cards of that color on their board.
Christiaan Huygens

Draw and foreshadow a 7,8, 9, or 10.
If you would foreshadow a card, instead meld it if it both has a and its value is no more than two higher than your highest top card.
Otherwise, foreshadow it.
Age 6
John Loudon McAdam

Meld a card from your hand.
You may issue an Expansion Decree with any two figures.
Each top card with a on your board counts as an available achievement for you.
Edward Jenner

Tuck a card from your hand.
If a player would successfully demand something of you, instead return a card from your hand.
Adam Smith

You may splay one color of your cards right.
Each on your board provides two additional .
John Harrison

Draw a 6.
You may issue a Trade Decree with any two figures.
If an opponent would draw a card for sharing, first draw a 6. You may choose the type of card drawn.
Napoleon Bonaparte

Score a top figure of value 5 or 6 from anywhere.
You may issue a War Decree with any two figures.
If you would score or return a card with a , instead tuck it and score a top card of value 6 from anywhere.
Tecumseh

Draw and tuck a 6.
If you would tuck a card with a , first return a top card with a from another player’s board.
Catherine the Great

Draw and meld a 6.
Each on your board provides two additional .
If you would meld a purple card, first transfer your top purple card into your hand.
Ludwig von Beethoven

Score a card from your hand.
You may issue a Rivalry Decree with any two figures.
If you would score a card with a , first return it and all cards from your score pile, then draw and score four 5.
Carl Friedrich Gauss

Draw a 7.
If you would meld a card, first choose a value and meld all cards of that value from your hand and score pile.
Benjamin Franklin

Take a top figure into your hand from any player’s board. Meld it.
You may issue an Advancement Decree with any two figures.
If you would meld a card, first draw and meld a card of one higher value.
Age 7
Rowland Hill

Draw a 7.
If you would claim an achievement, first return three cards from your hand.
If you do, claim all other cards in your hand as achievements, ignoring eligibility.
Florence Nightingale

Tuck a card from your hand.
You may issue an Expansion Decree with any two figures.
If an opponent’s effect would transfer, return, or remove a card from your score pile, instead leave it there.
George Stephenson

You may splay up a color you have splayed right.
If you would claim an achievement, first transfer the bottom card from each nonempty age below 10 to the available achievements.
Alfred Nobel

Score a card from your hand.
Each icon type on your board counts as an achievement, if you have at least twice as many of that icon as every other player.
Robert E. Lee

Transfer a top card with from anywhere to any player’s board.
You may issue a War Decree with any two figures.
Each seven on your board counts as an achievement.
John Ericsson

Draw and tuck a 7.
When you meld this card, score all opponents’ top figures of value less than 7.
Each on your board provides an additional .
Emperor Meiji

Draw and foreshadow an 8 or 9.
If you would meld a card of value 10 and you have top cards of values 9 and 8 on your board, instead you win.
Each card in your forecast counts as being in your hand.
Queen Victoria

Transfer a figure from any score pile to yours.
You may issue a Rivalry Decree with any two figures.
If you would claim a standard achievement, first make an achievement available from any lower nonempty age.
Charles Darwin

Draw an 8.
You may issue an Advancement Decree with any two figures.
If you would claim an achievement, first if no other player has as many or more achievements as you, instead you win.
James Clerk Maxwell

Draw an 8.
Each card in hand provides one additional icon of every type on your board.
Age 8
Caresse Crosby

Tuck a card from your hand.
If you would tuck a card with a , first splay that color of your cards left, then draw two 2.
If you would splay a fifth color left, instead you win.
Nikola Tesla

Draw an 8.
You may issue an Expansion Decree with any two figures.
If you would meld a card with a or , first score an opponent’s top card with neither nor .
J. P. Morgan

You may splay one color of your cards up.
You may issue a Trade Decree with any two figures.
Each icon in each color you have splayed up provides an additional icon of the same type.
Emmy Noether

Draw and meld an 8.
Each on your board provides an additional number of points equal to the number of on your board.
Erwin Rommel

Transfer a card from any score pile to yours.
You may issue a War Decree with any two figures.
If you would score a card, instead score the top card of its color from all boards.
John von Neumann

Draw and reveal two 9. If either is purple, return them.
When you meld this card, return all opponents’ top figures.
Each card in your hand provides two additional .
H. G. Wells

Draw and foreshadow a 10.
If you would foreshadow a card, instead meld it, execute its nondemand Dogma effects for yourself only, and remove it from the game if it is still a top card on your board.
Duke Ellington

Draw and meld an 8 figure.
If you are required to fade a figure, instead do nothing.
If you would meld a figure and have four top figures already, instead achieve it regardless of eligibility.
Marie Curie

Draw a 9.
Each different value present in your score pile above 6 counts as an achievement.
Albert Einstein

Meld all cards from your hand with or .
You may issue an Advancement Decree with any two figures.
Each Age value in any of your effects counts as a 10.
Age 9
Ruth Handler

Transfer a top card from your board to your hand.
If you would meld a card, first meld all other cards of that color from your hand, then draw and score a 9 for each card you melded in this way.
Che Guevara

Draw and score a 9.
When you meld this card, score all opponents’ top figures.
If you would score a green card, instead remove it and all cards in all score piles from the game.
Hedy Lamarr

You may splay one color of your cards up.
You may issue a Trade Decree with any two figures.
Each special achievement is claimed with one fewer or one lower of each requirement listed for you.
Taiichi Ohno

Draw a 10.
If you would take a Dogma action and activate a card, first achieve a card from your hand with featured icon matching that card’s featured icon, regardless of eligibility.
Nelson Mandela

Draw and meld a 9.
If you are required to fade a figure, instead do nothing.
Each two inspire effects visible on your board counts as an achievement.
Mikhail Kalashnikov

Tuck a card from your hand.
If you would tuck a red card, instead choose a top red card on an opponent’s board. Either transfer it to your score pile, or execute its nondemand Dogma effects for yourself only.
Pele

Draw and tuck three 9.
You may issue a Rivalry Decree with any two figures.
If you would tuck a yellow card after tucking a green card in the same turn, instead you win.
Gene Roddenberry

Meld a top purple card from anywhere.
If you would meld a purple card, instead if it is Enterprise, you win. Otherwise, instead tuck the card and return any top figure.
Grace Hopper

Tuck two cards from your hand.
If another player would not draw a card for sharing after a Dogma action, first draw a 10.
Wernher von Braun

Draw and foreshadow a 10.
Each card in your forecast counts as being in your score pile.
Age 10
Alex Trebek

Draw and meld a card of any value.
If you would draw a card and have no figures of that value in hand, first say “Who is” and name a figure. Search the figures deck of that age for the named figure and take it into hand if present. Then shuffle that deck.
Shigeru Miyamoto

Draw a 10. If it does not have , score it.
If you would take a Dogma action and activate a card using as the featured icon, first if you have exactly one, three, or six on your board, you win.
Muhammad Yunus

Draw a 10.
If any player would take a Dogma action, first you may return a card. If you do, you have the sole majority in its featured icon until the end of the action.
Sergey Brin

You may splay one color of your cards up.
Each top card on every player’s board counts as a card you can activate with a Dogma action.
Jackie Chan

Score a card from your hand.
If an opponent would win, first score all other top figures in play. If you now have the most points, you win instead.
Margaret Thatcher

Score a top card with a or .
If you would take a Dogma action, first score any top card with a or from anywhere.
Martin Scorcese

Draw and meld a 10.
If you would meld a figure, instead tuck the figure and claim a standard achievement, regardless of eligibility.
Kim Yu-Na

Score a top card from your board.
If you would score a card with a , instead you win.
Susan Blackmore

Execute any echo or inspire effect.
If another player would not draw a share bonus after a Dogma action, first transfer the card they activated to your score pile.
Stephen Hawking

Draw and tuck a 10.
Each on your board also counts as an echo effect reading “Score the bottom card in this color.”
Decrees
Expansion Splay any one of your colors up.
Trade Draw and foreshadow three cards of value one higher than your highest top card.
War Choose a value. Return all top cards of that value from all other players’ boards.
Rivalry Choose another player. Return three cards from their score pile, and all their top figures.
Advancement Draw a card of value two higher than your highest top card.

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